Monthly Archives: January 2012
Try… try again!
After some deep experimentation in Unity, I discovered the native ‘Web Player’ delivers a much truer representation of the original versions of my real-time scene — The ‘Flash’ export in the Unity engine is a very cool feature, but it’s still … Continue reading
Posted in Real time 3D, Update
Tagged 3D, 3d studio max, beau, folsom, game development, photoshop, real time graphics, Unity
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Leveling Up
Every role-playing game fan knows that you can’t spec a character to fill every role. Life follows similar rules. In my younger days I was the DPS heavy “rouge/barbarian”; a major dual wielding damage dealer — I pumped out high … Continue reading
Posted in Update, Writing
Tagged 3D, 3d studio max, beau, digital, Flash, folsom, game, game development, Rochard, Unity, video games
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