Category Archives: Update
Try… try again!
After some deep experimentation in Unity, I discovered the native ‘Web Player’ delivers a much truer representation of the original versions of my real-time scene — The ‘Flash’ export in the Unity engine is a very cool feature, but it’s still … Continue reading
Leveling Up
Every role-playing game fan knows that you can’t spec a character to fill every role. Life follows similar rules. In my younger days I was the DPS heavy “rouge/barbarian”; a major dual wielding damage dealer — I pumped out high … Continue reading
The Big Gamble
It may seem like I haven’t posted in a while… Well I ‘ve been hard at work on assets for a contract job I picked up at the beginning of September. I’ve been doing a lot of 3D work, knocking … Continue reading
NEW!!
I’ve had a lot of requests for descriptions and samples of my Art Direction style and processes, This was difficult because I thought I had lost most of these files in a catastrophic computer meltdown late last year. Well, I recently … Continue reading
My web-store is open for business!
I’ve finally built a storefront to sell some of my designs on t-shirts and mugs (and a plethora of other items). I’ll be adding more as time goes on — If anyone has requests or suggestions, I’m happy to hear … Continue reading
Pure Design
I wanted to play around in Photoshop to see what I could do with some of the brush libraries… here are some purely abstract designs for wallpapers. Design (a) WIDESCREEN (1920×1200) [Click Image to Enlarge] STANDARD (1280×1024) [Click Image … Continue reading
John Carter of Mars
In anticipation of the upcoming movie, I recently finished reading the first book in the ‘John Carter of Mars‘ series (The Princess of Mars), and wanted to try my hand at depicting some of the visual elements of Barsoom the way … Continue reading
I have been busy…
It’s time to update with some of the stuff I have been doing in my spare time. My parents generously gifted me with a Wacom Cyntiq 21UX — It is AWESOME! I have used Wacom tablets almost my entire career, … Continue reading
Blast from the Past
The “Secrets” of Evermore ‘The Secret of Evermore’ was my first title as a full fledged dev. Surprisingly I hadn’t heard of Squaresoft when I took the job. Mostly because I was a PC guy and the console market was … Continue reading
Stuff I drew for coworkers
Every now and then a coworker would request some piece of art for a newsletter or wiki page… these are little pieces I did for two such occasions. “The clock of doom” was part of a daily report from production, … Continue reading